How many of that item exists within the same cell not owned by merchants.
How many of that item other merchants within the same cell have.
How many of that item that merchant has.
We can weight each source of supply in their importance as follows: However, we can get a bit more complex than this. The simplest way to do this is to just count how many of that exact item is in that merchant's inventory already. To start with, we need a rough calculation of supply. Another benefit is that it acts as a soft fix to a number of money making exploits, as many of those involve selling large quantities of the same item. One is that it makes it possible to play as a traveling merchant, buying low in one region and selling high in another.
Get rid of excess items so that merchants' inventories don't get clogged up with junk.īy using rudimentary supply and demand calculations to dynamically adjust prices, we gain a number of benefits.
Move items between merchants to simulate the flow of goods around the region.
Use rudimentary supply and demand calculations to create dynamic prices for goods.
Thus, this new system could be implemented as nothing more than a mod consisting of just Lua scripts, or something.īut what about the actual implementation? How could we go about improving the economics of Morrowind without touching merchants? Behold my three step plan: The most likely way this would be implemented would be post 1.0 when certain parts of the engine are de-hardcoded and a more powerful scripting system, such as Lua, is implemented. If we rework the way the economy works inside the engine, then we can apply all those changes to all the merchants without needing to even touch them. And then there are mods, such as Tamriel Rebuilt, that add new merchants, and I'd like to be able to accommodate them without requiring any extra work on their part (they have enough on their plate).Īll of this points toward an engine modification. It could also introduce compatibility issues with other mods that also edit those merchants. I'd rather avoid anything that requires us to go in and edit each and every merchant. My goal is to make the economics of Morrowind more interesting than they are now (not difficult, as they're pretty boring). No, I'm not talking about bringing jobs back to Vvardenfell or reworking trade deals with the Akaviri.