

The further you get down the chapter and mission list the more the plot threads start to weave themselves into something that resembles a coherent and quite engaging storyline. Honestly, after finishing Leon’s set of story missions I was completely satisfied and ready to move on to a new game, but alas, there were two more equally long chapters waiting for me. The odd thing is that these stories are presented as completely standalone, even to the point of having their own closing credits, despite having serious plot connections. In all, there are four unique campaign stories and seven lead characters you’ll need to complete to finish this 30+ hour epic quest. As far as story and presentation, the game is totally and authentically Resident Evil with the return of Leon, Chris, and Jake in their own separate sagas, and each with their own sidekick that can be played by a human in online or split-screen co-op or by the computer if no one else is able to assist.

The designers have created a hodgepodge of genres, blurring what seems to be their favorite elements from over a dozen other action titles already out there, so the end result doesn’t always feel like Resident Evil, as much as it does, Kane and Lynch or Army of Two set in a world of zombies. This latest chapter in the apocalyptic zombie saga is Capcom’s most ambitious title to date, both conceptually and in sheer content. I even managed to find some enjoyment in the critically panned Operation Raccoon City released in 2012, so I was extremely excited to play and review Resident Evil 6 when it finally arrived on the PC. I’ve played them on the GameCube, Wii, 3DS, PlayStation and Xbox and for the most part I have loved them all.


I’ve been a longtime fan of the Resident Evil series, ever since the first game on the original PlayStation and including all the movies in theaters and animated Blu-ray.
